Friday, 8 June 2012

Haunted Mansion Foyer - Assignment 2

This assignment was to make a more 'creepy' mansion foyer, but I ended up running out of time due to unforeseen circumstances.  Here is what I submitted:



Wednesday, 9 May 2012

Supersray particles and Deflectors: M'n'Ms


M'n'M particles that were made today.

The particles all have the same off-axis/spread and off plane/spread settings.  The size of the particles are size 1, to keep them to scale of their mesh counterparts.

The particles focus on a Spherical Gravity centered in the middle of the bottom plane, which has a deflector of the same size covering it, making the smarties look like they are bouncing off of it.  No deflectors were put on the side walls or cube.

The particle quantity set on all of the supersprays is 1:200 (1 Use Rate to 200 total) over 100 frames.  This generates 1 particle every two frames.

Wednesday, 2 May 2012

Assignment 1: Initial Render - Video and Images

Boat in a Bottle



This is the final rendering of my assignment - Boat in a Bottle.  This boat is a 1:1 scale design of a model boat I have available.  The model is actually unfinished due to loss of work which ended up having to be completely re-made.  The lighting is not good as it tries to pass through the glass.  The bottle was quickly put together due to running low on time, creating errors that could be quickly fixed given the opportunity.

During my spare time I will finish this boat to the standard I wanted and will upload it to this blog.

These are rendered pictures of the boat inside and outside of the bottle:



Wednesday, 18 April 2012

Assignment 1 concept: Boat-in-a-bottle


Initial, unscaled, incomplete design of a model boat, to be featured inside a glass bottle.

Wednesday, 28 March 2012

Week 5 - Element objects and Displacement (Done in Class)


Displacement and Diffuse mapping material.


Rendered Door and Wall element.  Took a bit of time doing the edging of the doorway (wood to concrete)


Rendered Window and Wall element.


All three element objects.


Elements lined up next to each other with Stage Lighting.